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                      | There was a time
                        when table shuffleboard games were loved only by the
                        players, not operators, or location owners. The game was
                        thought of as an "older person's game" or an "expensive
                        bar table."  Often times table shuffleboard
                        is confused with "deck/floor" shuffleboard
                        where players push a stick on the ground to get their
                        puck to the scoring area.  Times have
                        changed!  Table shuffleboard has become a
                        competitive and growing sport amongst players of all
                        ages.  With the success of Sports
                        Bars, Brewery Restaurants and Family Fun Centers, table
                        shuffleboard has caught on with players of all ages. 
                        In addition, many shuffleboard  players are putting
                        these shuffleboards in their own homes. The games
                        involve skill and, of course, a little luck.  FUN
                        FOR ALL AGES to play! 
                      
                      OBJECT OF THE GAMENOTE: The following information is meant for an educational
                      overview of
                      objectives and rules/guidelines on "How To Play"
                      table shuffleboard, giving some history of outdoor/deck
                      shuffleboard also for comparison.  Keep in mind, that
                      regardless of the rules/guidelines summarized below, that a shuffleboard
                      establishment/facility
                      and/or tournament director typically has their own set of guidelines/rules (which may or not be reflected in on the
                      below educational
                      summary).  You must
                      always ask a shuffleboard establishment/facility or tournament
                      director for a copy of their house rules and/or tournament
                      rules, as guideline/rules vary from place-to-place and at different tournaments. 
                      An
                      example of official guidelines for the Texas
                      Open Rules/Guidelines (also previously used for the Board
                      Talk Open (BTO) 2002-2004 tournaments) which has been
                      endorsed and used by many minor and major tournaments
                      since 2002 may be viewed on this website:(Click Here to View Texas Open
                      Guidelines)
   Table Shuffleboard Description Briefly, the object of the game is to
                      slide, by hand, all four of one’s Weights alternately
                      against those of an opponent, so that they reach the
                      highest scoring area without falling off the end of the
                      board into the alley. Furthermore, a player’s Weight(s)
                      must be farther down the board than his/her opponent’s
                      Weight(s), in order to be in scoring position. This may be
                      achieved either by knocking off the opponent’s
                      Weight(s), or by outdistancing them. 
                      
                      Outdoor/Deck Shuffleboard DescriptionA full outdoor shuffleboard court is a
                      long rectangle with scoring areas at either end. A line is
                      drawn across the court toward each end, this is the
                      "baseline" and the area from the end to the
                      baseline is called the "shooting area". From
                      this line to the next line, is the "10 Off"
                      area. The edges of the 10-off area are reduced slightly by
                      two slanting lines at the same angle as the scoring
                      triangle described next. The 10-off area is also split
                      into left and right sides by a small thin triangle
                      centrally placed. The second line forms the base of an
                      isosceles triangle, the scoring area, the point of which
                      is further down the court. The triangle is divided into
                      five areas: a line is drawn from the tip and the small
                      triangle it delineates is marked "10"; the
                      remaining area of the scoring triangle is bisected both
                      horizontally and vertically to form four areas. The two
                      areas next to the 10 area are marked "8" and the
                      two areas next to the 10 off area are marked
                      "7". Even further down from the tip of the
                      scoring triangle is yet another line across the court
                      known as the "dead line" - disks must cross the
                      line in order to be counted as in play. 
                      
                      How To Play With 2
                      Players (Table Shuffleboard)To start a game, both players stand at the
                      same end of the shuffleboard. Players toss a coin or
                      otherwise choose who shall shoot first Weight, and what
                      color Weights each shall have (it is a n advantage to
                      shoot last). The first player slides his/her first
                      Weight toward the opposite end of the board, which becomes
                      the scoring end. His/Her opponent then shoots his/her
                      first Weight in a similar manner, attempting either to
                      knock off the other player’s first Weight, or to
                      outdistance it. The two players continue shooting their
                      Weights alternately, until all eight Weights have been
                      shuffled. When this has been done, one round of play has
                      been completed. The player who’s leading Weight is
                      farthest down the board (away from the players) is the
                      winner of the round. The winner’s score is then totaled
                      and registered on the scoreboard (see Method of Scoring on
                      page 3). The players then proceed to the opposite
                      end of the shuffleboard, where the Weights are now
                      resting. Another round of play is begun in exactly the
                      same manner as described above, from this end of the
                      board, with the winner of the previous round shooting
                      first Weight. The game continues for as many rounds as are
                      necessary, until one player has scored 15 points (or some
                      still play to 21 points) to win the game. 
                      
                      How To Play With 4
                      Players (Table Shuffleboard)When four players compete, they play as
                      doubles teams of two players each. One player from each
                      team is stationed at each end of the board, so that two
                      opposing players are at the same end, with their partners
                      at the opposite end. Having decided by toss of a coin, or by
                      other means, which team shoots first and which will shoot
                      Red or Blue Weights, the play begins as in a two-player
                      game – the first player slides his Weights toward the
                      opposite end of the board, which becomes the scoring end.
                      The opponent at his side then shoots his first Weight in a
                      similar manner. The two players continue shooting their
                      Weights alternately, until all eight Weights have been
                      shuffled. At this point, one round of play has been
                      completed. The players at the opposite end of the
                      board, where the Weights are now resting, clear the board
                      and begin another round of play from their end, in exactly
                      the same manner and with the partner of the previous round’s
                      winner shooting the first Weight. The players continue as
                      many rounds as necessary, until one team has scored a
                      total of 15 points in knock off typically (or some still
                      play to 21 points). 
                      
                      GENERAL METHOD(S) OF
                      SCORINGTable Shuffleboard Scoring After all Weights in a round have been
                      shuffled, the players whose leading Weight is farthest
                      away from the playing end is the winner of the round. The
                      winner’s score is then determined by adding the values
                      of all his leading Weights which lie ahead of the loser’s
                      leading Weight. ONLY THE WINNER SCORES IN A ROUND. EXAMPLE: If a RED Weight is the most
                      distant Weight from the playing end at the completion of a
                      round, RED becomes the winner of the round, and only RED
                      can score. To determine RED’s score, total the value of
                      each RED Weight which lies ahead of the leading BLUE
                      Weight. RED Weights which are either cut off by or which
                      lie behind the leading BLUE Weight are not scored. If
                      there are no BLUE Weights remaining on the board, all
                      remaining RED Weights are scored. 
                      
                      Outdoor Shuffleboard
                      ScoringPlayers slide disks alternately. To start,
                      the four disks are placed within the left half of the
                      10-off area and other four disks within the right side,
                      the small thin triangle in the middle of this area
                      dictating the middle boundary of each side. Each disk must
                      be played and the sliding motion must start within the
                      10-off area and finish within the scoring triangle. If a
                      disk does not reach the furthest dead line, it is
                      immediately removed from play. Any disk that tips off the
                      edge of the court is also immediately removed from play. Naturally, players will aim both to push
                      their own disks into the scoring areas or strategically
                      advantageous positions while also attempting to knock
                      opponent’s disks out of play or into the 10-off area. Scoring occurs once all eight disks have
                      been played and is according to the areas marked o n the
                      court with 10 points being deducted for any disks in the
                      10-off area. A disk must be entirely within one of the
                      five areas and not touching the outside lines of that area
                      in order to score the amount marked within. Disks that lie
                      beyond the 10-off area are ignored. For the purposes of
                      scoring the penalty 10-off area, however, the small
                      triangle that delineates the left and right halves of the
                      10-off area is ignored. Disks still score if they are on
                      top of another disk. Judges should position the eye
                      directly above any disks that are controversially
                      positioned in order to decide whether or not a line is
                      being touched. The game is won by the first person to
                      reach 75 points although this cannot be achieved during a
                      game - all eight disks of the final game must be played
                      and the scores calculated before a player can claim
                      victory. 
                      
                      VALUES OF WINNER’S SCORABLE WEIGHTS
                      (Table
                      Shuffleboard)The value of a winner’s scorable Weights
                      is determined by the zones in which those Weights lie.
                      There are three main zones: Trey, Deuce, and One, plus a
                      bonus Four for Weights overhanging the far end. 
                        
                          Winner’s Weights that touch or are
                          in front of the Deuce line and are completely clear of
                          the first foul line nearest the shooter, lie in the
                          One zone and score 1 point.
                          Winner’s Weights that touch or are
                          in front of the Trey line and are completely clear of
                          the Deuce line, lie in the Deuce zone and score 2
                          points.
                          Winner’s Weights between the Trey
                          line and the end of the board, but completely clear of
                          the Trey line and not extending over the far edge of
                          the board, lie in the Trey zone and score 3 points.
                          A winner’s Weights, any part of
                          which extends over the far edge of the board, is
                          called a Hanger or Shipper, and scores 4 points.
                          In the case of a tie, or where no
                          Weights are left on the board at the end of the round,
                          there is no winner. Thus no score is counted. The next
                          round is begun in the usual manner, except that the
                          privilege of shooting last changes hands.
                          To be legal, each Weight must pass the
                          foul line closest to the shooter. Whether or not a
                          Weight is resting on a line is determined by looking
                          down directly over the top of the Weight, from the
                          scoring end of the board. 
                      
                      GENERAL RULES
                      GUIDELINES OVERVIEW (Table Shuffleboard)I. Common Courtesy
                        
                          A. All generally accepted rules of
                          good sportsmanship and good conduct should apply at
                          all times during the match. B. It is considered common courtesy
                          for each player to step back from the board after
                          he/she has delivered a Weight, in order to give
                          his/her opponent complete freedom of the board, with
                          no interference while shooting. II. Short Weights
                        
                          A. Any Weight not completely clearing
                          the foul line (on longboards this means the foul line
                          nearest the player) after being delivered, shall be
                          considered an illegal Weight and shall be deposited in
                          the alley immediately. B. Any Weight which was legal when
                          delivered, but is subsequently knocked back on the
                          near side of the foul line by another Weight, is then
                          considered to be an illegal Weight and shall be
                          deposited in the alley. C. Any Weight which, after being
                          delivered, clears the foul line, but subsequently
                          bounces back into the illegal zone after striking
                          another Weight(s) or cushion, is considered to be
                          illegal and must be removed from the board. However,
                          its action upon any other Weight(s) before it bounced
                          back is considered to be legal. 
                      
                      III. Violations
                      Which Do Not Carry Penalties
                        A. Should a player accidentally shuffle
                        an opponent’s Weight, said Weight is to be replaced
                        with one of his/her own, in its final position. B. A Weight shuffled upside down is a
                        “dead” Weight, and must be removed from the board
                        immediately. C. If a Weight that is shuffled upside
                        down knocks off a Weight(s) already on the board, the
                        Weight(s) knocked off shall be replaced in the position
                        occupied before being knocked off, and the upside-down
                        Weight removed from the board. Where the Weight(s)
                        cannot be replaced properly, see penalty. D. Any Weight that is shuffled off the
                        board and which rebounds back onto the playing field are
                        “dead” Weight(s), and shall be removed. Should such
                        a Weight knock off a Weight(s) already on the board, the
                        Weight(s) knocked off shall be replaced in their
                        previous positions. E. Any Weight(s) struck and knocked
                        upside down by another play Weight, shall be replaced
                        right side up, and the round continued. Same also
                        applies to a delivered Weight. F. Should a Weight slip from a player’s hand
                        while in the act of shooting, the player should have the
                        privilege of another try provided that his/her arm has
                        not moved in the forward motion for making the shot.
                        Once the forward motion of the arm is started, any
                        Weight which leaves the hand is considered played, and
                        shall not be replayed. G. A player shooting out of turn and
                        delivering first Weight when he/she has the privilege of
                        last Weight loses that privilege and must complete the
                        round in the same rotation. H. In Cushion Board play, a Weight which
                        does not strike a side cushion, or which strikes both
                        cushions after being delivered, shall be considered a
                        “dead” Weight and removed from the board. 
                      
                      IV. Violations
                      Carrying Penalties (Table Shuffleboard)
                        All of the following violations carry
                        penalty of one point. Thus one point is deducted from
                        the score of the offending player or team, and he/she or
                        his/her team must shoot first Weight in the next round,
                        regardless of who wins the round in which the offense
                        occurs: A. While shooting, the lower half of the
                        player’s body shall not extend beyond the end of the
                        shuffleboard table. B. Playing Weight must not be held in
                        the hand, while an opponents shoots. Similarly, the
                        person shooting may not hold another Weight in his/her
                        free hand. C. In team play, a player may not go
                        beyond the foul line nearest him/her at any time during
                        the playing of a round, but he/she may ask or be advised
                        of the position of Weights by his/her partner. However,
                        in singles play, each player may approach the scoring
                        end of the board, to determine the exact position of
                        Weights on the playing field. D. A player while in the of shooting
                        must not touch the playing surface of the board with
                        his/her free hand, although free hand may rest on the
                        frame of the shuffleboard table. E. A player while in the act of shooting
                        must not touch the playing surface of the board with
                        his/her playing hand, either before, during or after
                        making a shot. F. A player preparing to shoot must not
                        rub his hands over the playing surface in any manner,
                        since this either introduces foreign substances onto
                        said playing surface or removes the powder wax already
                        on the board. G. A player shall not cause any
                        vibration, such as slapping the table, leaning on the
                        table, stamping on the floor, etc., whether
                        intentionally or otherwise. H. A player may not touch a Weight in
                        play while his/her partner or either opponent is
                        shooting. I. A player may not touch the playing
                        surface or frame of the table while his/her partner or
                        opponent is shooting. J. Players at the opposite end of the
                        board from the delivery of Weights may not touch Weights
                        in the gutter until all shooting for the round has been
                        completed. K. When a legal Weight(s) is moved or
                        knocked off the board by a “dead” Weight and cannot
                        be replaced in the previous position, the player or team
                        who delivered the “dead” Weight shall be penalized. L. It is understood that if any of the
                        above infractions are committed by other members of the
                        participating teams, who may not be actively engaged in
                        play at the time, the same penalties will apply to their
                        teams. 
                      
                      Outdoor Shuffleboard
                      Penalties (Outdoor/Deck Shuffleboard)
                        A. Disk touching 10-off area line before
                        being played - 5 off. B. Disk touching side line or side of
                        triangle while being played - 10 off. C. Any part of a player's body going
                        beyond or touching the baseline while playing a disk -
                        10 off D. Shooting an opponent's disk - 10 off. E. Disks that are played illegally are
                        immediately removed from play. Any disks that that were
                        displaced by an offending disk are also immediately
                        removed. Any such opponent's disks are given back to the
                        opponent to be replayed. For any disks so removed that
                        had been lying within the 10-off area prior to the foul
                        shot, the offender is penalized 10 points. 
                      
                      V. Scoring And Rail “Hangers”
                        A. A Weight overhanging the edge of the
                        board at any point is “dead” if it falls from the
                        board before the opponent’s following Weight ceases
                        motion. (Exception: See rule C, below.) B. After an opponent’s following
                        Weight has been delivered and ceases motion, a score or
                        rail “hanger” is legal, and must be replaced if it
                        falls from the board without being directly hit by
                        another Weight. C. Should a hanging Weight fall from the
                        board for any other reason than being legally knocked
                        off, such as slapping the table, stamping on the floor,
                        etc., it must be replaced in its original position and
                        considered a legal Weight. A one-point penalty is made
                        the offending player or team (see Section IV, G). REGULAR TABLE SHUFFLEBOARD
                      WITH 3, 6, 8 OR MORE PLAYERS 
                      
                      How To Play With 3
                      PlayersBy toss of a coin or other means, one of
                      the three players drops out temporarily and the remaining
                      two play one round against each other, exactly as in a
                      two-handed match. In the next round, the loser of the first
                      drops out and the third party plays the winner. This
                      continues, with the loser of each dropping out each time.
                      In the event of no score, the same two players replay the
                      round until a score has been reached. When a player reaches designated game
                      points (e.g., 15 or 21
                      points depending upon tournament format
                      guidelines/rules),
                      he/she wins and drops out. The remaining two continue
                      playing against each other, until another player reaches game
                      point designation (e.g., 15 or 21 points typically,
                      depending upon tournament format guidelines/rules), to determine the second place winner. 
                      
                      
                      
                      The six players are divided into two teams
                      of three players each. One player from each team drops out
                      temporarily, and play is begun exactly as in a four handed
                      match. The losing player of each round then drops
                      out, and is replaced by the third member of his/her team.
                      This continues until one team has scored game points
                      (typically 15 points, but may still be 21 points in some tournament
                      formats) to win the game. 
                        How To Play With 8 or More Players (See tournament Bracket Charts for up
                        to 8, 16, 32, 64 players) The eight players are divided into two
                      teams of four players each. Two players from each team are
                      then stationed at each end of the shuffleboard. Play
                      commences exactly as in a four-handed match, except that
                      each player delivers only two Weights. A player shuffles
                      his/her two Weights alternately with one of their
                      opponents, after which his/her teammate does the same with
                      the remaining opponent at that end of the table. The next
                      round commences at the other end, with the players
                      stationed there, and continues until one team has scored 15 points in
                      traditionally played table shuffleboard "Knock Off" game (although some
                      tournament formats may still play to 21 points, more commonly seen
                      used in the loser bracket of a  double elimination 2
                      of 3 format tournament event where, for instance, due to
                      time constraints the tournament director may opt to have 2
                      of 3 in winner bracket, but 21 point in loser bracket), to win the game. TAP AND DRAW
                      (Overview)      
                      
                      An Excellent Game
                      For A Beginner Opposing A Skilled PlayerThe object of this game is to shuffle your
                      Weights up to the farthest scoring position on the Playing
                      Field, without knocking your own Weights, or those of your
                      opponent, off the board. To start a contest, players decide by toss
                      of a coin or other means, who shall shuffle first Weight
                      and which color each shall have. In this game, it is an
                      advantage to shuffle first. Weights are shuffled alternately, until
                      all eight have been shuffled, which completes one round of
                      play, just as in regular shuffleboard. You should strive to tap your Weight, with
                      the purpose of advancing it farther up the board. However: If you knock own Weight off the board, it
                      must remain off and out of play. If you knock your opponent’s Weight off
                      the board, your own Weight must be removed from play, and
                      your opponent’s Weight replaced on the board in its
                      original position. If you knock your opponent’s Weight off
                      the board, and at the same time advance one or more of
                      your own Weights to higher scoring areas, your Weights
                      must be returned to their original position, and your
                      shooting Weight must be removed from the board. If you tap any of your opponent’s
                      Weights, so that they advance, they remain in their better
                      scoring position. 
                      
                      Method Of ScoringScoring principals, and the method of
                      computing the score, are identical with regular
                      shuffleboard. The player or team who scored in the
                      previous round shuffles last in the next round. Remember,
                      in this game it is an advantage to shoot first. 
                      
                      Cushion Board PlayTo play TAP AND DRAW on a Cushion Board
                      model, the same rules and methods explained above apply,
                      except that each Weight must first carom or bank off
                      either side cushion, en route to the scoring area. 
                      
                      HORSE COLLAR (Overview)  
                      
                      How To Play With 2
                      PlayersPlayers stand at opposite ends of the
                      board, facing each other. The first player shoots all 8
                      Weights consecutively toward the opposite end . After all
                      Weights have been shot, the score is counted as shown on
                      the next page. Then the board is cleared and the opponent
                      shoots in the same manner, from the end of the
                      shuffleboard at which he/she is standing. The players
                      alternate shooting until one player has scored 51 points
                      (see also Technical Points, Rule 1, below). 
                      
                      How To Play With 4
                      Or 8 PlayerWith more than 2 persons, Horse Collar is
                      a team game. If there are 4 players, they divide into
                      teams of 2 each; if 8 players, they divide into teams of
                      4. To start a game, the opposing teams station themselves
                      at opposite ends of the shuffleboard – all players of
                      one team at one end, all their opponents at the other end.
                      The first team shoots all its Weights toward the opposite
                      end, with each member of the team shooting his/her quota
                      consecutively, in the following manner: On a 2-man team, the first player shoots 4
                      Weights in a row, and then his partner shoots the
                      remaining 4. On a 4-man team, the first player shoots 2
                      Weights in a row, and each of his/her partners in turn
                      shoots 2 Weights in a row, until all 8 Weights have been
                      delivered. When all 8 Weights have been delivered,
                      the score is counted as shown on the next page. The
                      opposing team then clears the board, and shuffles its 8
                      Weights in the same manner described above. The teams
                      continue to alternate shooting, until one team has scored
                      51 points (see also Technical Points, Rule 1, below). 
                      
                      Technical Points
                        
                          A game is not completed until the
                          player or team which has been shooting last has taken
                          its last turn at the board, even though the player or
                          team shooting first has already scored 51 points or
                          more. If both teams go over 51 Points, the one having
                          the highest final score is the winner of the game.
                          During play, no contestant may leave
                          his/her position to check the locations of Weights
                          he/she or his/her partner(s) have played.
                          All Weights which do not completely
                          clear the foul line nearest to the player shooting are
                          dead Weights. However, they must be removed from the
                          board.
                          On Cushion Board models, Horse Collar
                          is played and scored exactly as described above;
                          expect that each Weight must first carom off either
                          side cushion, on its way to the scoring area.
                          Furthermore, the center foul line of a Cushion Board
                          applies to all foul line rules listed herein. (NOTE:
                          Disregard the Five zones when scoring Horse Collar.
                          Anything in these zones is considered to be in the
                          Trey zone). 
                      
                      Method Of ScoringAfter all 8 Weights in a round have been
                      shuffled; it must first be determined whether at least 1
                      Weight is completely in the Trey zone, or overhanging the
                      far edge of the playing field. IF THERE IS NO WEIGHT IN
                      THIS ZONE, NO SCORE OF ANY KIND CAN BE COUNTED, regardless
                      of how many other Weights remain on the board. If there is
                      at least 1 Weight in the Trey zone, or overhanging the far
                      edge of the playing field, then score is counted as
                      follows: 
                        
                          All Weights that touch or are in front
                          of the Deuce line, count for 1 point. This applies to
                          the entire area up to the foul line, nearest the
                          player who shuffled the Weights; but the Weights must
                          be completely clear of the foul line, to be legal.
                          All the Weights between Deuce line and
                          the Trey line, or touching the Trey line, count 2
                          points.
                          All Weights between the Trey line and
                          the far end of the board, count for 3 points.
                          All Weights overhanging the board at
                          the far end, count 13 points.
                          All Weights which fall into the
                          alleys, or do not clear the near foul line, are dead
                          and do not count. 
                      
                      
                      
                      Baseball is one of the many variations of
                      Horse Collar, as described above. Baseball is played and
                      scored exactly like Horse Collar, except that the scores
                      are totaled and a winner named after nine innings (rounds)
                      of play, rather than when one player or team has reached
                      the arbitrary total of 51 points. 
                      
                      Basically, you should strive for three main
                      objectives, in order to win at table shuffleboard: 
                        
                          Well-Placed Weight – This is of
                          paramount importance. Learn to place a Weight as far
                          down the board as possible, without having it fall
                          off. In Cushion Board models, learn to place it in the
                          corners, for the highest scoring zone. This technique
                          is best attained by frequent practice.
                          Attacking Opponent’s – You may
                          have learned how to place a Weight in a high-scoring
                          position, but so may your opponent. Thus, it is of
                          importance to learn how to attack and knock off your
                          opponent’s highest scoring Weights, so as to prevent
                          them from scoring. Frequent practice will help you to
                          develop this technique also.
                          Blocking Your Own Weights – When you
                          have learned how to place Weight high in the scoring
                          areas, you will want to protect it from your opponent’s
                          subsequent attacks. The method of doing this is called
                          blocking or screening a Weight, a familiar tactic in
                          football and basketball play. Simply place your
                          succeeding Weight behind your leading Weight in such a
                          position that your opponent will not be able to touch
                          your leading Weight in his/her attack. Never place a
                          blocking Weight too close to the scoring Weight,
                          because a good attacker will then be able to remove
                          both of from the board. 
                      
                      Develop Use Of Both
                      HandsShuffleboard is a game that requires ability with
                      either hand. Beginners will find making shots with one
                      hand just as simple as with the other, after a bit of
                      practice. One should learn to favor neither hand, but
                      rather to try to shoot an equal number of shoots with
                      either hand. Doing so will greatly improve his/her ability
                      to play. 
                      
                      The Use Of “Side-Wheeling”
                      On Longboard ModelsWhile it may seem easier to shoot your Weight
                      from the center of the board (free-hand), most players
                      eventually learn the more accurate “side-wheeling”
                      method of delivering a Weight on the Longboard models. To
                      shoot in this manner, the player allows the third and
                      fourth fingers of his/her shooting hand to slide along the
                      side edge of the playing surface, so as to act as a guide
                      and balance. His/Her Weight is more easily controlled, and
                      he/she is assured a much greater degree of accuracy in
                      placing it. 
                      
                      The Use Of “Top-Of-Board”
                      Shooting On Cushion ModelsBecause angle-shooting is an important part of
                      the Cushion Board game, a cushion player must learn to
                      shoot from the center area of the board (Top-of-Board
                      style), from any angle and with either hand. Thus he/she
                      does not make use of the side edge of the playing top.
                      Rather, he/she must rely more acutely on his/her own sense
                      of direction and judgment in placing Weights. 
                      
                      The Use of “English”
                      (Twist) On Longboard ModelsThe use of English or twist on a Weight being
                      delivered on a Longboard can greatly aid accuracy. Putting
                      English on a shot is accomplished by twisting the thumb
                      and forefinger away from the wrist and in toward the body,
                      as the Weight is being delivered. Properly applied, it may
                      greatly improves that Weight’s chance of remaining on
                      the board, after it makes contact with an opponent’s
                      Weight. The English acts like a brake, holding it in
                      place. It also enables players to hide delivered Weights
                      behind Weights already on the board, thus gaining the
                      advantage of having a just-delivered Weight well blocked
                      without further play. English can be of great value when
                      making draw shots as well. Never use English on Cushion
                      (aka Bumper or Bank) model shots because it can deflect
                      Weights erratically when they strike the side cushions. 
                      
                      Shooting First Weight – A Player who
                      shoots first Weight should try to place it as far down the
                      board as possible, along either rail. If his/her opponent
                      fails to knock off that Weight, the first player should
                      then try to place his/her next Weight in the opposite
                      corner (similar to split in bowling). This gives him/her
                      two Weights in good scoring position, yet far enough apart
                      so that his/her opponent can attack only one of them in
                      his/her next shot. Following this, the first player should
                      then block his best scoring or remaining Weight. Shooting
                      First Weight Against A Good Draw Player – A player who
                      shoots first Weight against an expert draw player (one who
                      can place Weights far down the board), should follow these
                      basic tactics in order to prevent the draw player from
                      getting high scores: 
                        
                          The first player should shoot his/her first
                          Weight so that it lands in the Deuce zone. The expert
                          draw player will have to knock off this Weight, rather
                          than out-draw it.
                          In turn, the first player knocks off his
                          opponent’s Weight and tries to stay on the board
                          with his attacking Weight. Each time, the remaining
                          Weight will lie slightly behind the previous Weight’s
                          position. This strategy will result in only one Weight
                          remaining on the board (it will be the expert’s
                          Weight), but it will lie only in the One zone, thereby
                          preventing a high round score.
                          Assuming there are no Weights left on the
                          board after each player has delivered three Weights,
                          the player shooting first should then attempt to place
                          his/her final Weight as close to the Trey line as
                          possible, straddling the same, if he/she is able. Such
                          a placed Weight makes even the expert’s final draw
                          shot an extremely hazardous one. Actually, the draw
                          player will the have but one logical play: to knock
                          off that Weight in hope to remain on the board with
                          his/her own. Shooting Last Weight – A player who
                      shoots last Weight (it is known as the hammer) has
                      the advantage in that round. How he/she uses this
                      advantage depends on his/her skill. If he/she is a good
                      draw player, he/she can count on last Weight to out-draw
                      any Weight his/her opponent may have on the board. However, the safest strategy for the novice is to
                      play a Weight-for-Weight game when he/she has the hammer.
                      That is, he/she should attempt to knock off anything
                      his/her opponent has placed well down on the board, and at
                      the same time try to keep his/her own attacking Weight on
                      the board (in most cases, unless you do not want to stick
                      a weight, for instance, that your opponent may hide a
                      weight with a go-around shot that you may not be able to
                      hit or hit and stick with your hammer weight). |    |